Title: Fast Food (September 2017 – May 2018)
Engine: Unreal Engine 4
Game Description: Fast Food Is a fast rail based speed and exploration game. In it, the player takes the role of Kipu a living onion that will have to Jump, Lean on the rail, Shoot and swap from one rail to the next to beat the perils of the sky highways.
- Designed the game mechanics and hazards.(Full Movement, Shooting, Interactive objects, Enemies…).
- Planned and built the game levels(the gameplay related part of them).
- Wrote the screenplay for in game cinematics.
- Overviewed and tested gameplay code.
- Coded gameplay code such as part of the activation logic, the rail spline twisting logic and the player jump.