Fast Food

Title: Fast Food (September 2017 – May 2018)
Engine: Unreal Engine 4

Game Description: Fast Food Is a fast rail based speed and exploration game. In it, the player takes the role of Kipu a living onion that will have to Jump, Lean on the rail, Shoot and swap from one rail to the next to beat the perils of the sky highways.

My work:

  • Designed the game mechanics and hazards.(Full Movement, Shooting, Interactive objects, Enemies…).
  • Planned and built the game levels(the gameplay related part of them).
  • Wrote the screenplay for in game cinematics.
  • Overviewed and tested gameplay code.
  • Coded gameplay code such as part of the activation logic, the rail spline twisting logic and the player jump.

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