Course: CS380 (Game AI)
Project Number: 3 Used Tech: Built upon a provided C++ framework.
This is the third project I made for my CS380 class (Game AI) at Digipen Bilbao. In it we explore terrain analysis and some uses that can be given to it.
The analyzed layers are:
- Distance to a wall.
- Sniper spots.
- Player Vision(Full Circle and Cone)
- Enemy Cone vision.
The path finding algorithm is also now modified to be able to take into account this new info.