Course: CS460 (Animation)
Used Tech: Self-made Native C++ and OpenGL engine.
This video showcases an implementation of Verlet particles, useful for simulating cloth like elements.
The simulation supports collision with objects, gravity, and wind.
Course: CS460 (Animation)
Used Tech: Self-made Native C++ and OpenGL engine.
This video showcases an implementation of Verlet particles, useful for simulating cloth like elements.
The simulation supports collision with objects, gravity, and wind.