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Category: Student Projects

Collision system: Using Octree, Bounding Volumes and Separating Axis Theorem.

24/03/2019 JonDiego Leave a comment

Course: CS350 (Space Partitioning)Used Tech: Self-made Native C++ and OpenGL engine. This is a project I did for my CS350 class (Space…

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Posted in: Space Partitioning, Student Projects

Object KDTree

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Course: CS350 (Space Partitioning)Used Tech: Self-made Native C++ and OpenGL engine.

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Posted in: Space Partitioning, Student Projects

Object Octree

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Course: CS350 (Space Partitioning)Used Tech: Self-made Native C++ and OpenGL engine. This is a project I did for my CS350 class (Space…

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Posted in: Space Partitioning, Student Projects

Bounding Volume Hierarchy

JonDiego Leave a comment

Course: CS350 (Space Partitioning)Used Tech: Self-made Native C++ and OpenGL engine.

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Posted in: Space Partitioning, Student Projects

Calculating Bounding Volumes

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Course: CS350 (Space Partitioning)Used Tech: Self-made Native C++ and OpenGL engine.

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Posted in: Space Partitioning, Student Projects

Verlet Particles

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Course: CS460 (Animation)Used Tech: Self-made Native C++ and OpenGL engine.

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Posted in: Animation, Student Projects

HBAO

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Course: CS562 (Advanced Graphic Techniques)Used Tech: Self-made Native C++ and OpenGL engine.

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Posted in: Real Time Graphics, Student Projects

Image Enhancing by Unsharp Masking the Depth Buffer

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Course: CS562 (Advanced Graphic Techniques)Used Tech: Self-made Native C++ and OpenGL engine. This video showcases an image enhancing effect based on the…

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Posted in: Real Time Graphics, Student Projects

Parallax Mapping

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Course: CS562 (Advanced Graphic Techniques)Used Tech: Self-made Native C++ and OpenGL engine.

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Posted in: Real Time Graphics, Student Projects

Tessellation

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Course: CS562 (Advanced Graphic Techniques)Used Tech: Self-made Native C++ and OpenGL engine.

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Posted in: Real Time Graphics, Student Projects

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Recent Posts

  • CMarble status update (August 2019)
  • Collision system: Using Octree, Bounding Volumes and Separating Axis Theorem.
  • Object KDTree
  • Object Octree
  • Bounding Volume Hierarchy

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