Skip to content
Jon Diego's Blog
  • Home
  • Games
    • Student Games
      • Fast Food
      • Teotl: Rise of a god
      • Coin Master
      • Unfinished
        • Resurface
    • Toys
      • Paperfly Effect
      • On Air
      • Ball & Puzzles
  • Side Projects
    • CMarble
  • Student Projects
    • AI
    • Animation
    • Procedural Generation
    • Raytracing
    • Real Time Graphics
    • Space Partitioning
  • Resume
  • Contact

Category: Real Time Graphics

HBAO

24/03/2019 JonDiego Leave a comment

Course: CS562 (Advanced Graphic Techniques)Used Tech: Self-made Native C++ and OpenGL engine.

Continue Reading →

Posted in: Real Time Graphics, Student Projects

Image Enhancing by Unsharp Masking the Depth Buffer

JonDiego Leave a comment

Course: CS562 (Advanced Graphic Techniques)Used Tech: Self-made Native C++ and OpenGL engine. This video showcases an image enhancing effect based on the…

Continue Reading →

Posted in: Real Time Graphics, Student Projects

Parallax Mapping

JonDiego Leave a comment

Course: CS562 (Advanced Graphic Techniques)Used Tech: Self-made Native C++ and OpenGL engine.

Continue Reading →

Posted in: Real Time Graphics, Student Projects

Tessellation

JonDiego Leave a comment

Course: CS562 (Advanced Graphic Techniques)Used Tech: Self-made Native C++ and OpenGL engine.

Continue Reading →

Posted in: Real Time Graphics, Student Projects

Bloom

JonDiego Leave a comment

Course: CS562 (Advanced Graphic Techniques)Used Tech: Self-made Native C++ and OpenGL engine.

Continue Reading →

Posted in: Real Time Graphics, Student Projects

Antialiasing By Edge Softening

JonDiego Leave a comment

Course: CS562 (Advanced Graphic Techniques)Used Tech: Self-made Native C++ and OpenGL engine.

Continue Reading →

Posted in: Real Time Graphics, Student Projects

Multiple Lights (Deferred Rendering)

JonDiego Leave a comment

Course: CS562 (Advanced Graphic Techniques)Used Tech: Self-made Native C++ and OpenGL engine.

Continue Reading →

Posted in: Real Time Graphics, Student Projects

Lights, Normal Mapping and Shadows

JonDiego Leave a comment

Course: CS300 (Graphics) Used Tech: Self-made Native C++ and OpenGL engine.

Continue Reading →

Posted in: Real Time Graphics, Student Projects

Recent Posts

  • CMarble status update (August 2019)
  • Collision system: Using Octree, Bounding Volumes and Separating Axis Theorem.
  • Object KDTree
  • Object Octree
  • Bounding Volume Hierarchy

Archives

  • August 2019
  • March 2019
  • February 2019

Categories

Copyright © 2021 Jon Diego's Blog